Skullcrack

Removing Shock & Lightning

New 23 Apr 2016 Asked by roborosewater 24 Comments

What makes you guys think getting rid of Shock and Lightning Strike will make "more interesting" two-mana Shocks and three-mana bolts see play? Even with an upside, three + mana for three damage isn't very good (with the exception of Prophetic Bolt and Fiery Temper, and Temper is only good in a dedicated Madness deck). Also, what exactly is not interesting about Atarka's Command, Skullcrack, Pillar of Flame or Wild Slash? They are/were by no means too powerful either.


Keeping control of the answers is about making the threats more interesting.

Red's Preventative Measures

New 09 Jan 2013 Asked by sal-a-mander 18 Comments

I like skullcrack and think this is a design space that should be explored more in Red more: Red prevents other things from happening. It does not need to stop at life. I imagine it would be hard to think (i.e. draw cards) when you are on fire.


It’s a space we can explore a little. We don’t want red getting too preventative but a little if flavored right could work.


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