Pit Scorpion

Poison Win Ambition

New 14 Mar 2023 Asked by sirxin 59 Comments

Hello Maro :) I've missed my birthday (it was yesterday) , but I would like to ask for some trivia :) I have the same problem as the previous years: I read and listen to i believe everything you post, so in most cases I already know trivia you post :) Maybe some obscure piece of info about 4-color legends? Or Infect/Poison/Phyrexia?


When Legends came out, I fell in love with poison. It was on two cards, Pit Scorpion and Serpent Generator. I made a blue/black deck with every creature copying card I had. The goal was to poison someone to death. Just once. That’s all I wanted. I played and played, but to no avail. I couldn’t win with poison. I went on to build other decks, but I would pull it out time from time.Finally, months later I managed to win with poison. It felt so good. I vowed then and there that I would do whatever I could to make a poison deck viable. When I started at Wizards, it became one of my goals. It took a while, but I did it. Poison even won a Pro Tour.Happy Birthday!

Poison Mechanic Origin

New 28 Apr 2012 Asked by clockworkprince 0 Comments

How long has the poison mechanic been around? I just stumbled across Serpent Generator from Legends.


That’s where it started. On two cards (Serpent Generator and Pit Scorpion) in Legends.

Infect Cost Analysis

New 29 Mar 2012 Asked by darkwolfer2002-blog 2 Comments

Due to the limited space I don't believe I conveyed my message very well and convoluted things. I wasn't saying pit scorpion was a good card but infect combines Wither and Poison into one single ability and there doesn't seem to be a manacost drawback. Do you agree? If not can you explain why?


As I said earlier, I believe the best defense on the costing of infect is its showing in constructed events. If it was too cheap, it would be dominating formats but it isn’t.

Game Speed and Design

New 28 Mar 2012 Asked by darkwolfer2002-blog 5 Comments

Hi. I've been playing magic off and on since I was 13-14ish and I've noticed the speed of the game has changed. Everything seems very fast passed now. I am one of those people who DOES NOT like infect. Only because it doesn't seem the mana cost was balanced. When you have cards like Pit Scorpion from Legends which is a 1/1 for 3 mana that does 1 poison counter. I like slower games. I dislike games that end by third turn. My question is this; Is game speed a determining factor in card design?


Do you understand that Pit Scorpion was a very, very weak card even by the standards back in the day when the creature power curve was significantly lower? My best defense of the power level of poison in Scars block is this. Poison, while it showed up a little, hardly defined tournament Magic. If it was too good, it would have become dominant which it never did.


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