Morbid Opportunist

Once-Per-Turn Restrictions

New 15 Feb 2023 Asked by ne4782 36 Comments

I, for one, love the once-per-turn restrictions. Some of us dislike combos and prefer games to have a steady buildup, and the restriction really helps with that. Not every card needs to be able to overwhelm the opponent in a single turn, I don't need Morbid Opportunist drawing you seven cards because you had some kind of sacrifice effect.


: )

Power Through Restriction

New 14 Feb 2023 Asked by blaze-1013 45 Comments

I think one of the most important things people are overlooking about "once per turn" restrictions is it lets you put power into the card in other place. Morbid Opportunist is one of my favorite cards from the past couple years because having this effect at 3 mana is super powerful and it isn't hard to still get multiple triggers out of it on each players' turn.


An important part of good game design is restrictions. You want to provide challenges that the players have to work through. Figuring out how to get what you want is a big part of what makes games fun.

Stretching Creature Deaths

New 12 Apr 2022 Asked by andymontalbon 80 Comments

I hated "triggers once per turn" until I drafted Morbid Opportunist and got to play the "how do I stretch creature deaths across multiple turns" minigame, which was great. It plays a lot better than it reads.


Figuring out how to work around restrictions is a fun part of games. Game designers purposefully put restrictions in your way to make you have to figure out how to get around them.

Strength of Turn Restrictions

New 02 Nov 2021 Asked by space-wizards 39 Comments

A reminder to everyone complaining about "only once per turn" effects: Morbid Opportunist, which has that limitation, is probably the best card in Midnight Hunt limited (outside of bomb rares/mythics).


Yes, once per turn doesn’t mean the card can’t be strong.


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