Zombie Goliath

Value of Simplicity

New 29 Sep 2013 Asked by transmortifried 15 Comments

In a similar vein to the Zombie Goliath comment, I'd like to extend my gratitude to you for making vanilla creatures and simple spells. I'm teaching my girlfriend how to play, and they've been a huge help! :D


Simple spells are a very important part of the game.

Value of Unplayable Cards

New 28 Sep 2013 Asked by spizbo 62 Comments

I know you get crap about making cards that are "unplayable", like Zombie Goliath, but I like them. Not because I use them, I'd never put them in a deck, but because I have a 16 month old daughter that loves having her own collection of cards. Every time I give her a "bad" card she smiles and runs to add it to her collection. So while other players may hate them, my daughter loves them. So thank you.


One of my design truisms: Every card is loved by someone.

Vanilla Creatures Explained

New 16 Dec 2012 Asked by morrisonad 8 Comments

Trying to wrap my head around vanilla creatures. Could you give one or two examples? Thanks!!


A Vanilla creature is a creature with no rules text. Vanilla creatures in Magic 2013: Canyon Minotaur (3/3) Centaur Courser (3/3) Fire Elemental (5/4) Kraken Hatchling (0/4) Merfolk of the Pearl Trident (1/1) Phyrexian Hulk (5/4) Pillarfield Ox (2/4) Silvercoat Lion (2/2) Walking Corpse (2/2) Zombie Goliath (4/3)

Justification for Bad Cards

New 30 Aug 2012 Asked by corveroth 0 Comments

Discussing MtG design philosophy with a friend, and he wants to know: Why are bad cards made? Why can't all cards appeal to Spike? Whether or not a card appeals to Johnny or Timmy, why can't it also just be competitive (at least in certain contexts)? For example, why do cards like Zombie Goliath or Raging Poltergeist ever get printed?


Read this: (It’s a column called “When Cards Go Bad” where I explain why we make bad cards.) http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr5


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