Worst Fears

MTG Clue Edition Feedback

New 27 Feb 2024 Asked by catboyslim1 68 Comments

Mark, I'd like to once again express my frustration with the format of MTG Clue Edition. While I understand that it was made as Jumpstart-esque packs to keep some of the 'variance', I just don't think a product at this price point benefits from that variance at all. Having the product in my hands now, all of my worst fears about it came true. Not only did I open three Orzhov packs, two of them were exactly the same. I also opened two Izzet packs that were exactly the same. The unique cards in the set can be opened nowhere else, not even in MKM Set or Collector Boosters, which makes it completely impossible to collect them all without opening multiple of MTG Clue Edition boxes, which cost a hefty amount.I do appreciation some experimentation with the format of Magic: the Gathering, and I think making a board game style box set is a great idea (Archenemy Nicol Bolas was a great example of this). I was legitimately very excited for this product at first. But the 'variance' in what cards you open doesn't make it more fun, it just leads to a lot of feels bads.I ask that you pass along to the relevant people that in the future, if a product like this is made, that it includes all of the possible unique cards within.Thank you.


I can pass that note along.

Self-Exiling Spells

New 18 Jan 2015 Asked by keith-cancel 63 Comments

I am getting a little annoyed with spells that exile themself after you cast them. Like temporal trespass, worst fears ect... It just ruins that card.


Cards that exile themselves are done the vast majority of the time for developmental reasons.

Time Walk Safety

New 30 Dec 2014 Asked by subbak 36 Comments

It seems that every time you make a Time Walk (or similar) spell now (Temporal Mastery, Worst Fears, Temporal Trespass) it exiles itself. I assume this means that you don't want locks in the game anymore, but was that really a risk with something that costs 11 mana (Delve is not going to do much if you intend to use it for a lock, i.e. cast it every turn)?


Having a safety valve on Time Walks is just good development.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.