Lucky Clover

Understanding Card Parasitism

New 23 Jul 2021 Asked by thesea251-blog 57 Comments

would it be better to look at "parasitism" on a card level, rather than an overall mechanic level? for example, lucky clover is non-functional without a specific mechanic, while the adventure cards themselves function fully without external cards.


The reason the term even exists is because of the issues at the mechanics level. An individual card being parasitic isn’t a big deal.

Misunderstanding Parasitic Mechanics

New 22 Jul 2021 Asked by marcantoniosavelli 145 Comments

Dear Mark, your said "Adventures - not remotely parasitic". Please. Inkeeper? Lucky Clover? And this could be applied to most of the supposedly "non-parasitic mechanics". Little matters if the mechanic is not parasitic per se, if later we need to play the usual "pre-conceived deck" to compete. This kind of design hampers creativity and freedom in deckbuilding. I don't like it.


You are confused about how parasitism works. Cycling is a very non-parasitic mechanic. You can easily throw a cycling card in any deck with full mechanical utility. But Astral Slide and Lightning Rift, as well as many other cards, exist. Those cards encourage you to play a lot of cycling cards in one deck, but it doesn’t make the mechanic parasitic. Yes, we’ll make cards that encourage you to play a lot of the same mechanic in a deck, and that might even be a tournament-viable strategy. None of that makes a mechanic parasitic though. You might be arguing that you don’t like cards that encourage a player to put a lot of the same mechanic in one deck, but those types of cards are, on average, very popular. So, I’m not sure what I can say to assuage you. You dislike something that a lot of players enjoy. Luckily, there are plenty of non-linear tournament-viable strategies available. I would try focusing on those.

Artifact Removal in Red

New 02 Mar 2020 Asked by sourmilktables-deactivated20220 32 Comments

The prevalence of cards like Lucky Clover and Embercleave in Standard had me thinking: where did red's shatter effects go? Between all the options we have right now, none of them can answer an Embercleave at instant speed when this is usually something red can do. Is this just a coincidence brought on from pushing general utility or are you guys re-evaluating how efficient red artifact removal can be?


It’s just coincidence.


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