Disentomb

Grave Exchange Cost

New 04 Jun 2012 Asked by ancient-chaos 6 Comments

Grave Exchange seems ridiculously overcosted compared to something similar like Soul Manipulation. Was it changed to from reanimation Disentomb without changing the cost?


Over the years, R&D has been upping the cost of reanimation because if we make it too good, it causes problems with our expensive creatures.

Random Recursion Design

New 13 Sep 2011 Asked by cryptrat 0 Comments

I can't help but think that players generally expect graveyard recursion spells to behave in a completely controlled manner. (Disentomb effects have been around since the game's beginning.) Was there any discussion about alternatives to making recursion random such as making it appear at a less-than-normal rate or by making it more narrow? You've often mentioned that it's usually best to go with players' expectations and I can't help but think that there was an alternative somewhere...


There’s a different between intuitive and learned responses. Getting back a known card rather than a random card from a graveyard is a learned response. When I make changes (and remember that Magic is a game about change) I tend to be much more willing to overwrite learned responses to intuitive responses because people can learn to do things differently but it’s a lot harder to make things feel right differently. Having played with the random graveyard retrieval, I found it to be a fun change of pace. It also created more tension, which I feel works well in a horror set. Note that this isn’t a permanent change but something we’re doing for Innistrad.


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