Glarewielder

Understanding Evoke Misplays

New 02 Apr 2014 Asked by lazcarno 12 Comments

"The biggest problem [with Evoke] is that it can be used before the mana cost says it can. That makes a lot of people misplay it." Do you mean that people would wait until they have 5 mana available before evoking Glarewielder for 1R? Or, for Bloodrush, wait until they have 6 mana before bloodrushing Rubblehulk for 1RG? If so, I find that hard to believe. If not, I don't know what you mean.


Some players glance at a card’s mana cost and don’t process it until they can cast it even of there is an ability in the text box that would let them play it sooner.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.