Midnight Clock

Terminology for Memory Effect

New 04 May 2022 Asked by mladjo2505 24 Comments

Hi Mark, I was wondering if R&D has a term for the effect on Midnight Clock, Memory part of Commit // Memory?


Timespiraling.

Artifact Enchantment Overlap

New 13 Sep 2019 Asked by suigenyukiouji 73 Comments

The biggest mechanical distinction between artifacts and enchantments, now that colored artifacts are evergreen, is that artifacts can have tap abilities. Flavor alone doesn't satisfy us enchantment fans, as having colored artifacts without tap abilities just feels like you're eroding away enchantments' place in the game. Midnight Clock is ok because it taps, Embercleave is ok because it's an equipment, Glass Casket is not ok because there's no reason it couldn't be an enchantment instead.


That statement would carry more weight if Magic hadn’t been making artifacts with continuous effects for twenty-six years. Interestingly, back in original Mirrodin, Tyler Bielman and I made a bold proposal where we made a very firm delineation between what artifacts and enchantments could do, but it meant that we couldn’t ever reprint things like Howling Mine and R&D shot down the plan.Essentially, this is a fight I once tried to have, but I lost that fight sixteen years ago. The delineation that you seem to think exists, never really has, except in mana cost, and as I’ve explained, for the good of the game, Magic needs to adapt in this area.


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