Divine Gambit

Questioning Green's Exiling Abilities

New 25 Jan 2021 Asked by dapatman-blog 57 Comments

"Green was the original color to exile artifacts" - I believe the issue isn't that Green exiling artifacts and enchantments is a new thing, it's that it's seen as more of a White effect than a Green effect, something which is backed up by the numbers. Not counting Kaldheim, there are 3 monogreen cards in black border that can exile artifacts and/or enchantments. Monowhite has 28. Given this, I'm sure you can understand why fans are upset by Masked Vandals seeming to be better than Divine Gambit.


Exiling isn’t limited to one color. If a color can destroy something it’s allowed to exile it if the environment calls for it.

Exile Effects in Kaldheim

New 12 Jan 2021 Asked by cleverconvict 46 Comments

There seems to be a significant number of Exile effects in Kaldheim (Ravenform, Feed the Serpent, Crush the Weak, Divine Gambit). Was there a design reason that the team wanted this much Exile?


Yes, Kaldheim has a graveyard as resource theme.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.