Thought Nibbler

Thought Nibbler Cycle Success

New 04 Jun 2024 Asked by szwanger 13 Comments

From a design perspective, how successful was the Thought Nibbler vertical cycle of undercosted cards with a drawback of reducing the player's hand size?


Not super successful.

Necrodominance Hand Size Reasoning

New 04 Jun 2024 Asked by sniffnoy 24 Comments

Why does Necrodominance set maximum hand size by 5 (setting it to a specific value) rather than decreasing it by 2 (like Thought Nibbler or Locust Miser)?


Different cards will sometimes approach issues in different ways.

Rarity Upgrades

New 08 May 2020 Asked by riverofmolecules 34 Comments

When I look back at the sets when I started playing (around Odyssey) and I think about sets now: It feels like there used to be more vertical cycles (Thought Nibbler/Eater/Devourer) or just cards that were just uncommon upgrades of common cards (Gnat/Locust Miser). Is this my perception or does WotC do fewer obvious rarity upgrades now? I have my thoughts why WotC would do it less, but could you talk about this briefly?


We do less vertical cycles as they structurally do a lot less work than the vertical ones.


Portions of Marodigest are unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. The literal and graphical information presented on this site about Magic: The Gathering, including card images and mana symbols, is copyright Wizards of the Coast, LLC. Marodigest is not produced by or endorsed by Wizards of the Coast. All other content © 2024 Webscape Internet Engineers. All rights reserved.