Gamekeeper

Design vs Development

New 17 Jun 2012 Asked by su92 0 Comments

I'm not sure it's that safe to say Urza's Destiny design was okay and only the development was bad. Someone still had to design Yawgmoth's Bargain, Pattern of Rebirth, Rofellos, Llanowar Emissary, Gamekeeper. Even if it wasn't their jobs to adjust their power level, those card have certainly influenced what kind of cards and costs get that kind of effects.


I keep saying this but as people don’t seem to get it, I’ll keep repeating it. Power level is not design’s concern. Urza’s Destiny was a boon for deck building. It was chock full of cards that you could build decks around. It had innovative mechanics and did some neat twists on mechanics in the block. The design was good. Yes, it was overpowered (although interestingly it was the least overpowered set in the block), but numbers could have been changed or cards cut in development and those problems would have gone away. Yawgmoth’s Bargain, by the way, was turned in from design as BBB, “Pay 2 life: Draw a card.” Still broken, but much less broken than the printed card.


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