Weave Fate

Draw Effect Mechanic

New 04 Oct 2014 Asked by jonkara 12 Comments

So basically, I'm reading that draw effects won't be targeted moving forward? That's disappointing, but even more worrisome is the precedent it sets for the future. A limit on complexity creep is good, but I don't think anyone wants complexity suck.


That’s not what Weave Fate implies. It implies that the default is non-targeted. Worlds where targeted draw means something synergistically will still get targeted draw.

Weave Fate vs Inspiration

New 04 Oct 2014 Asked by coglineerro 22 Comments

Is there a reason you felt the need to remove "target player" from inspiration to make weave fate?


I wrote a whole point/counterpoint about targeted draw. A sweet person posted both the link to my and Zac’s columns. Obviously, it’s a fight I lost.

Card Naming Strategy

New 04 Oct 2014 Asked by lseths 30 Comments

In regards to names for cards, you said "It’s one of our most limited resources. Note we are careful about when we use a simple name." Then why do you keep wasting names on functional reprints? Why not reprint Searing Spear instead of wasting the name Lightning Strike? Why not reprint Inspiration instead of making Weave Fate? I can understand for something like Counsel of the Soratami becoming Divination due to it being plane-specific, but why do these re-names if names are so valuable?


Usually when we use a good name on a card that’s similar, one of two this is going on. One, we slightly changed the card mechanically and that’s what we want to be reprinting in the future (example: Weave Fate) or two, it’s a general enough effect that we know we’ll use often, so we make a slightly different creative take to allow us some choice to adapt to the world it in future reprints (example: Lightning Strike).

Weave Fate vs Inspiration

New 25 Sep 2014 Asked by kirkgaitskell 14 Comments

Why was weave fate printed for KTK instead of Inspiration?


R&D (although not me) wanted a non-targetted spell.


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